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Skip to Search Results- 2Cutumisu, Maria
- 1Carbonaro, Mike
- 1McNaughton, Matthew
- 1Onuczko, Curtis
- 1Roy, Thomas
- 1Schaeffer, Jonathan
- 1Ambient behavior
- 1Behaviour patterns
- 1Collaborative behavior
- 1Computer games
- 1Computer role-playing games
- 1Content generation
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2006
Cutumisu, Maria, Szafron, Duane, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Schaeffer, Jonathan, Onuczko, Curtis
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
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Fall 2009
Character behaviours in computer role-playing games have a significant impact on game-play, but are often difficult for story authors to implement and modify. Many computer games use custom scripts to control the behaviours of non-player characters (NPCs). Therefore, a story author must write...