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Skip to Search Results- 10Schaeffer, Jonathan
- 8Cutumisu, Maria
- 5Carbonaro, Mike
- 5Szafron, Duane
- 4Onuczko, Curtis
- 4Pijls, Wim
- 3Generative pattern
- 3Scripting language
- 2Ambient behavior
- 2Collaborative behavior
- 2Computer games
- 2Intelligent agents
- 6Educational Psychology, Department of
- 6Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 5Computing Science, Department of
- 5Computing Science, Department of/Technical Reports (Computing Science)
- 1Education, Faculty of
- 1Education, Faculty of/ENGAGE: Celebration of Research and Teaching Excellence
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1995
de Bruin, Arie, Plaat, Aske, Schaeffer, Jonathan, Pijls, Wim
Technical report TR95-15. This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A new formulation for Stockman's SSS* algorithm, based on Alpha-Beta, is presented. It solves all the perceived drawbacks of SSS, finally transforming it into a practical...
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1994
Schaeffer, Jonathan, Pijls, Wim, de Bruin, Arie, Plaat, Aske
Technical report TR94-18. This paper introduces a new paradigm for minimax game-tree search algorithms. MT is a memory-enhanced version of Pearl's Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and elegantly constructed...
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Assessing Computational Thinking and Data Literacy: Designing the Callysto Computational Thinking Test (CCTt)
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Cutumisu, Maria, Adams, Cathy, Yuen, Connie, Hackman, Leah, Lu, Chang, Samuel, Mark, Chu, Byron
The Callysto Project is a collaborative project by Cybera and the Pacific Institute for Mathematical Sciences (PIMS), with funding from the Government of Canada. It involves the development and assessment of modules that promote data literacy and computational thinking. Using the Jupyter notebook...
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2010
Carbonaro, Mike, Cutumisu, Maria, Schaeffer, Jonathan, Szafron, Duane
Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In this paper, we discuss our experience with using a computer game construction environment as a vehicle to encourage female...
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2006
Onuczko, Curtis, Schaeffer, Jonathan, Cutumisu, Maria, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Szafron, Duane
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
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2006
Cutumisu, Maria, Szafron, Duane, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Schaeffer, Jonathan, Onuczko, Curtis
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
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2008
Schaeffer, Jonathan, Cutumisu, Maria, Waugh, Kevin, Siegel, Jeff, Szafron, Duane, Schumacher, Allan, Duff, Harvey, Gillis, Stephanie, Carbonaro, Mike, Onuczko, Curtis
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than...
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1994
de Bruin, Arie, Pijls, Wim, Schaeffer, Jonathan, Plaat, Aske
Technical report TR94-19. Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree Since real-life minimax trees aren't uniform, the exact size of this tree...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...