This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
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Comfort Quest: Designing a Game to Help People with Anxiety Disorder Through Wellness Strategies and Comfort
DownloadFall 2024
Comfort Quest is a game to help people ridden with anxiety disorders take back control of their lives and minds by providing a safe and comfortable world and teaching wellness strategies. By deciding what elements of design are shown to decrease stress in reality and how one can design a video...
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Embracing the Friction: Towards a computationally aware approach to humanistic data interfaces
DownloadFall 2022
Inherent to interdisciplinary work is the negotiation of two or more sets of—often contradictory—domain epistemologies and methodologies. In the context of the Digital Humanities, the friction between its composite domains is particularly strong with respect to data processing and display, where...
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Ludo-Emotional Dissonance: A Framework for Analyzing the Interplay Between Player Embodiment and Interactivity within Videogames
DownloadFall 2023
Videogames are vehicles for player embodiment, unique interactive experiences, mechanic challenges, and exploration of other worlds and lives. However, much of the mainstream videogame industry is predicated upon principles which perpetuate certain values while excluding many players from being...
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Fall 2021
Violence is commonplace in video games, making the practice of engaging in pacifist runs — the completion of violent video games using minimal amounts of violence, or avoiding it all together — a fascinating object of study. In real life, the practice of pacifism is about opposing violence due to...
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Fall 2018
In recent decades video games have been adopted to tackle a slew of complex social problems, with games increasingly employed across health and social services. Yet the sexual violence prevention sector has been slow to adopt games as tools and little research exists to support or refute uses of...