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Skip to Search Results- 9Cutumisu, M.
- 6Cutumisu, Maria
- 5Carbonaro, Mike
- 5Schaeffer, Jonathan
- 5Szafron, Duane
- 4Onuczko, Curtis
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Pedagogy in Perspective: Ethical Erosion and Effects on Empathy Levels in Healthcare Education
Download2021-03-22
Johnson, John Christy, Kim, Hyejun, Johnson, Peter Anto
Empathy significantly influences patient satisfaction, clinical outcomes, and professional satisfaction. Traditionally, empathy has been considered an inherent trait, which could not be learned. Now it is widely established that this fundamental attribute can be taught to healthcare providers -...
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2019-04-11
Harvesting Hope in Students with Learning Disabilities Online The United Nations claims that the lack of access to assistive technology (AT) inhibits "people with disabilities from access to education, employment and full participation" in society (Clinton, 2015, p. 9). Article 24 section 3 of...
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A neural network approach to estimate student skill mastery in cognitive diagnostic assessments
Download2017
Cui, Y., Guo, Q., Cutumisu, M.
In computer-based tutoring systems, it is important to assess students’ mastery of different skills and provide remediation. In this study, we propose a novel neural network approach to estimate students’ skill mastery patterns. We conducted a simulation to evaluate the proposed neural network...
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Quantifying children’s perceived gender roles and attitudes towards women in computing science
Download2016
Yuen, C., Cutumisu, M., Solez, A.
This research aims to address the acute issue of the retention of female students in STEM domains. Specifically, this work proposes a three-year longitudinal study surveying the attitudes and beliefs of junior high-school students towards gender roles in computing science. This study will...
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Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
2016
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design...
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2016
Students’ learning choices, such as seeking critical feedback or revising their work, provide insights into the learning processes that unfold when students learn on their own. This research aims to characterize high-school students who choose to seek critical feedback and to revise posters in a...
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Game changers: Evaluating post-secondary students’ computational thinking in a video game design class
Download2016
Yuen, C., Cutumisu, M., Solez, A.
First introduced by constructionist Seymour Papert [1], the term Computational Thinking (CT) was popularized by Jeannette Wing in 2006 as a new literacy encompassing specific critical thinking skills and dispositions used for problem solving in broad disciplines [2]. However, while CT is more...
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2016
This paper describes a study that explores the relation between high-school students’ feedback choices, memory for these feedback choices, and task performance. Choices to seek confirmatory (positive) or critical (negative) feedback and to revise posters in a poster design task were collected...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Choosing Negative Feedback Improves Learning for Students of All Ages: A Game-based Assessment of Seeking Negative Feedback and Revising
Download2014
This research examines the effect of age on students’ choices to seek negative feedback and to revise, as well as on students’ learning based on these choices. We designed Posterlet, an assessment game that measures the choices to seek negative feedback and to revise. In this study, 764 students...