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Fall 2023
Evaluating and ranking the difficulty and enjoyment of puzzles is important in game design. Typically, such rankings are constructed manually for each specific game, which can be time consuming, subject to designer bias, and requires extensive play testing. An approach to ranking that generalizes...
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Tackling the Concept of Difficulty from Different Perspectives: The Case of German as a Foreign Language
DownloadFall 2021
The German language has had the reputation of being a notoriously difficult language to learn (Twain, 1880; Sick, 2016, 2004). In addition to popular belief and, partially, research, student voices in the classroom often revolve around how “hard” or “difficult” something is with regard to...