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Skip to Search Results- 41Graduate and Postdoctoral Studies (GPS), Faculty of
- 41Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 20Toolkit for Grant Success
- 15Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
- 14Communications and Technology Graduate Program
- 14Communications and Technology Graduate Program/Capping Projects (Communications and Technology)
- 41Thesis
- 32Research Material
- 27Report
- 11Article (Published)
- 9Conference/Workshop Poster
- 2Conference/Workshop Presentation
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Fall 2013
This thesis examines the role that digital technology plays in the advancement of political and social goals. Though a fairly recent phenomenon, digital activism has become a highly contested topic as regards its effectiveness. This thesis looks at two case studies in the use of digital tools for...
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Spring 2015
The thesis consists of two papers exploring the area of digital game construction in pre-service teacher education. The first paper details the analysis of 166 pre-service teachers’ experiences constructing a digital game in the Scratch development environment (MIT, 2009). Pre-service teachers...
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2019-01-01
Vadim Bulitko, Sean Caulfield, Astrid Ensslin, Daniel Evans, Gillian Harvey, Scott Smallwood, Daniel Laforest, Brad Necyk, Marilène Oliver, Aidan Rowe, Isabelle Van Grimde, Jonathan Garfinkel, Tess Heinricks, Marilene Oliver, Blaine Campbell
DYSCORPIA: Future Intersections of the Body and Technology was a two-year interdisciplinary research project that brought together scholars from art and design, music, digital and medical humanities, radiology, computer science and contemporary dance in order to question what it means not to know...
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Fall 2014
Education has been significantly affected by the emergence of new technologies. Appropriate implementation of technology in education can facilitate teaching and learning, increase student engagement and participation, and elevate student achievement. A major practice of technology integration in...
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Spring 2014
Ten emerging adults were interviewed about their experiences of console-based video games in their domestic context. Emerging adults were chosen because they constitute the first generation of video game natives, the first generation to grow up with video games as a ubiquitous piece of Everyday...