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Emerging adults and the domestication of console-based video games in the home
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- Author / Creator
- Noble, Joshua
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Ten emerging adults were interviewed about their experiences of console-based video games in their domestic context. Emerging adults were chosen because they constitute the first generation of video game natives, the first generation to grow up with video games as a ubiquitous piece of Everyday Life. Interviews were employed to better understand the domestication styles that emerging adults had experienced. These experiences served to develop themes around the four components of domestication (appropriation, objectification, incorporation, conversion) as well as around the domestication dynamics between technological native children and technological immigrant parents. The results found that domestication of video games is a complex process that takes a variety of shapes in various domestic spaces. For the reader interested in how video games specifically, technology generally, is domesticated in negotiations between technological native children and technological immigrant parents this thesis offers a rich articulation and set of themes.
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- Subjects / Keywords
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- Graduation date
- Spring 2014
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- Type of Item
- Thesis
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- Degree
- Master of Arts
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- License
- This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.