This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
Search
Skip to Search Results- 2Computer Games
- 1Artificial Intelligence
- 1Game Design
- 1Game Dialogue
- 1Generative Patterns
- 1Monte-carlo tree search
-
Fall 2009
The creation of rich, immersive game worlds is one of the major goals for designers of modern story-based games. The inclusion of unique and interesting dialogues for all of a game's non-player characters (NPCs), especially the secondary NPCs, does a great deal to increase the believability of...
-
Fall 2013
Given nothing but the generative model of the environment, Monte Carlo Tree Search techniques have recently shown spectacular results on domains previously thought to be intractable. In this thesis we try to develop generic techniques for temporal abstraction inside MCTS that would allow the...