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Skip to Search Results- 39Graduate and Postdoctoral Studies (GPS), Faculty of
- 39Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
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2012-10-12
SSHRC IG awarded 2013: My primary objective is to use a grounded theory approach to understand the causal dynamics underlying IT-mediated collaboration, as evidenced in wikis and using system logs (which capture every single online activity) as data. Inspired by the Human Genome Project, that...
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Vehicles for Change: Conversation and Collaboration in Support of Children with Fetal Alcohol Spectrum Disorders
DownloadSpring 2016
Fetal Alcohol Spectrum Disorder (FASD) constitutes a highly complex and controversial public health concern among researchers, practitioners, policymakers, and public citizens and can lead to devastating cognitive, physical, and functional impairments (Chudley et al., 2005; Streissguth &...
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Using Social Media for Health Information: How New Technologies are Being Used in HIV/AIDS Communication
DownloadSpring 2014
Social networking sites, mobile technologies and other information and communications technologies have become popular ways of connecting. The health information field is no exception; however, what are best practices and strategies to effectively use the affordances of these tools, and currently...
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Toward collaborator selection and determination of data ownership and publication authorship in research collaborations
Download2017-01-01
Stvilia, Besiki, Hinnant, Charles C., Wu, Shuheng, Worrall, Adam, Lee, Dong Joon, Burnett, Kathleen, Burnett, Gary, Kazmer, Michelle M., Marty, Paul F.
This study examined factors that might affect researchers' willingness to collaborate with a specific researcher and the priorities given to those factors. In addition, it investigated how researchers determined the ownership of collaborative project data and how they determined the order of...
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2017-01-25
SSHRC Awarded IDG 2017: The expansion of video games as a medium has precipitated a healthy indie game movement, and created opportunities for media artists to explore interactive art creation. However, audio and music in games is still primarily constrained to sound effects, dialog and emotive...
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The design of an international social media event: A day in the life of the digital humanities
Download2012
Organisciak, Peter, Meredith-Lobay, Megan, Rockwell, Geoffrey, Ruecker, Stan, Nyhan, Julianne, Ranaweera, Kamal
A Day in the Life of the Digital Humanities (Day of DH) is a community documentation project that brings together digital humanists from around the world to document what they do on one day, typically March 18. The goal of the project, which has been run three times since 2009, is to bring...