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Skip to Search Results- 11Gow, Gordon A.
- 3Chowdhury, Ataharul
- 3Ganpat, Wayne
- 3Jayathilake, C.
- 3Ramjattan, Jeet
- 3Waidyanatha, N.
- 18Communications and Technology Graduate Program
- 16Graduate and Postdoctoral Studies (GPS), Faculty of
- 16Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 7Communications and Technology Graduate Program/Open Educational Resources (Communications and Technology)
- 7Communications and Technology Graduate Program/Capping Projects (Communications and Technology)
- 3Communications and Technology Graduate Program/Journal Articles (Communications and Technology)
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An Introduction to Technology Stewardship for Agricultural Communities of Practice: Trinidad & Tobago MALF North Region Case Study Booklet
Download2018-03-01
Gow, Gordon A., Ramjattan, J., Chowdhury, A.
This case study booklet introduces student practitioners to technology stewardship. It has a companion Course Workbook. The course is part of an action research project to develop and test strategies to promote inclusive innovation with agricultural communities of practice in developing country...
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An Introduction to Technology Stewardship for ICT Adoption and Use in Agricultural Communities of Practice: Course Workbook
Download2016-09-01
Gow, Gordon A., Jayathilake, C., Hambly Odame, H., Dissanayeke, U., McMahon, R., Jayasinghe-Mudalige, U., Waidyanatha, N.
This course workbook provides a series of activities and exercises to introduce student practitioners to technology stewardship. It is organized into four sections: Principles and Practices of Technology Stewardship; Engaging your Community and Creating a Campaign; Choosing an ICT platform and...
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An Introduction to Technology Stewardship for ICT Adoption and Use in Agricultural Communities of Practice: DOEA Kurunegala-North Case Study Booklet
Download2016-09-01
Gow, Gordon A., Jayathilake, C., Waidyanatha, N.
This case study booklet introduces student practitioners to technology stewardship. It has a companion Course Workbook. The course is part of an action research project to develop and test strategies to promote inclusive innovation with agricultural communities of practice in developing country...
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Artificial Intelligence (AI) and Inclusive Innovation: Examining Contemporary AI Initiatives in sub-Saharan Africa
Download2020-07-01
Africa is increasingly becoming a market for foreign global technology companies to implement artificial intelligence (AI) projects. Most of the AI research centers, serving as subsidiary companies of major big technology companies, are developing innovative AI solutions or products to solve some...
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Climate change, adaptive capacity and new land innovations implemented by local farmers and indigenous people in Puerto Carreno, Colombia
DownloadFall 2012
A case study research was conducted in the city of Puerto Carreño, Colombia to assess adaptive capacity for the Farmers’ community and indigenous people to face climate change. Some of these inhabitants understand these changes in the weather as natural processes, others as climate change. The...
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Clinical impact of submicroscopic malaria on delivery outcomes and the role of VAR2CSA antibodies in pregnant women from Colombia
DownloadFall 2018
Malaria caused by the genus Plasmodium (P.) is one of the oldest and most important parasitic infections globally. Pregnant women are at an increased risk for malaria, where the disease poses a significant risk to both maternal and child health. Better diagnosis of malaria can have an immediate...
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Fall 2016
Primates play an important role in the maintenance and functioning of tropical ecosystems. However, habitat loss due to land use conversion threatens the persistence of primates worldwide. Colombia has a diverse fauna of primates with 12% of its terrestrial territory protected under the country’s...
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2017-04-20
Ireland, Kaitlyn, Palfy, Kylie, McFeetors, Janelle
LEARNING THROUGH GAMES Students can develop a meaningful understanding of mathematical ideas through games before they move toward abstractions (Dienes, 1971). Ernest (1986) identified three educational uses of games: gain skill-based fluency, develop conceptual understanding, and refine problem...