Search
Skip to Search Results-
2004
Redford, J., McNaughton, M., Cutumisu, M., Schaeffer, J., Szafron, D., Parker, D.
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort...
-
A neural network approach to estimate student skill mastery in cognitive diagnostic assessments
Download2017
Cui, Y., Guo, Q., Cutumisu, M.
In computer-based tutoring systems, it is important to assess students’ mastery of different skills and provide remediation. In this study, we propose a novel neural network approach to estimate students’ skill mastery patterns. We conducted a simulation to evaluate the proposed neural network...
-
Choosing Negative Feedback Improves Learning for Students of All Ages: A Game-based Assessment of Seeking Negative Feedback and Revising
Download2014
This research examines the effect of age on students’ choices to seek negative feedback and to revise, as well as on students’ learning based on these choices. We designed Posterlet, an assessment game that measures the choices to seek negative feedback and to revise. In this study, 764 students...
-
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
2016
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design...
-
Game changers: Evaluating post-secondary students’ computational thinking in a video game design class
Download2016
Yuen, C., Cutumisu, M., Solez, A.
First introduced by constructionist Seymour Papert [1], the term Computational Thinking (CT) was popularized by Jeannette Wing in 2006 as a new literacy encompassing specific critical thinking skills and dispositions used for problem solving in broad disciplines [2]. However, while CT is more...
-
2016
Students’ learning choices, such as seeking critical feedback or revising their work, provide insights into the learning processes that unfold when students learn on their own. This research aims to characterize high-school students who choose to seek critical feedback and to revise posters in a...
-
2004
Chan, C., Cutumisu, M., Szafron, D., Lu, P.
Java has multiple inheritance of interfaces, but only single inheritance of code via classes. This situation results in duplicated code in Java library classes and application code. We describe a generalization to the Java language syntax and the Java Virtual Machine (JVM) to support multiple...
-
Quantifying children’s perceived gender roles and attitudes towards women in computing science
Download2016
Yuen, C., Cutumisu, M., Solez, A.
This research aims to address the acute issue of the retention of female students in STEM domains. Specifically, this work proposes a three-year longitudinal study surveying the attitudes and beliefs of junior high-school students towards gender roles in computing science. This study will...
-
2016
This paper describes a study that explores the relation between high-school students’ feedback choices, memory for these feedback choices, and task performance. Choices to seek confirmatory (positive) or critical (negative) feedback and to revise posters in a poster design task were collected...