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- 2Interactive
- 2Organizational communication
- 1Communities of practice
- 1Conversation
- 1Double-loop thinking
- 1Fun
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Fall 2013
This thesis explores some of the qualities that make an interactive product enjoyable to use. Four categories of enjoyment attributes are discussed: challenge, curiosity, people & characters, and sensory appeal. These categories are explored through a prototype that was tested in a user study,...
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