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- 2Gaming
- 1Behaviour Capture
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Fall 2015
A large volume of literature exists on fault detection and isolation for industrial processes. In a general view, these various methods may be divided into process model based and process history based fault diagnosis. In both classes, there has been a recent focus on extracting the temporal...
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Gesture Recognition using Hidden Markov Models, Dynamic Time Warping, and Geometric Template Matching
DownloadFall 2013
Gesture recognition is useful in many applications, including human-computer interaction, automated sign language recognition, medical applications, and many more. The main focus of this thesis is to improve the isolated gesture recognition accuracy of Hidden Markov Models (HMMs) and to provide a...
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Old Man's Playing Ground: An Intergroup Meeting and Gaming Site on the Plains/Plateau Frontier
DownloadSpring 2012
Though it has been destroyed, much can be learned from an interdisciplinary study of Old Man’s Playing Ground. Oral traditions of the Piikáni, from whom a plurality of accounts about the playing ground are known, and other First Nations of the Northwest Plains and Interior Plateau, together with...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...