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Old Man's Playing Ground: An Intergroup Meeting and Gaming Site on the Plains/Plateau Frontier
DownloadSpring 2012
Though it has been destroyed, much can be learned from an interdisciplinary study of Old Man’s Playing Ground. Oral traditions of the Piikáni, from whom a plurality of accounts about the playing ground are known, and other First Nations of the Northwest Plains and Interior Plateau, together with...
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2023-04-01
Cloud gaming allows gamers to enjoy high-quality gaming experiences at any time and from any location. Complex game software is hosted on powerful servers in data centres, rendered game scenes are broadcast to players in real time over the Internet, and players interact with the games using...
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Fall 2018
A paper developing insights regarding gaming, the concepts of indigeneity and settler colonialism, artistic appropriation, and the field of psychotherapy. The writer engages in an intensive and sustained analysis of the psychic material (including dreams and active imagination) that emerges in...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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2017-10-16
SSHRC Awarded IG 2018: Through cooperative inquiry and critical co-design, the project will develop an interactive digital story app (i.e., digital fiction) that can be evaluated as a tool for media-enhanced bibliotherapy to help young women address issues associated with body image concerns. 40...