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Skip to Search Results- 2Blair, Kristen Pilner
- 2Chin, Doris B.
- 2Cutumisu, Maria
- 2GAPSSHRC
- 2Mackey, Margaret
- 2Schwartz, Daniel Lewis
- 24Graduate and Postdoctoral Studies (GPS), Faculty of
- 24Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 4Toolkit for Grant Success
- 3Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
- 2Educational Psychology, Department of
- 2Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 5Department of Biological Sciences
- 4Department of Civil and Environmental Engineering
- 2Department of Computing Science
- 2Department of Educational Psychology
- 2Department of Psychiatry
- 1Department of Agricultural, Food, and Nutritional Science
- 2Szafron, Duane (Computing Science)
- 1Bench, Clover (Applied Ethology/Animal Behaviour)
- 1Cahill, James (Biological Sciences)
- 1Cheng, J.J. Roger (Civil and Environmental Engineering)
- 1Chiu, Loren (Physical Education and Recreation)
- 1Cruz-Noguez, Carlos (Department of Civil and Environmental Engineering)
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Fall 2017
Premature corrosion of reinforcing steel is a cause of concern for steel-reinforced concrete structures, since it causes them to deteriorate before their design operational life is attained. The Use of fiber-reinforced polymer (FRP) bars in reinforced-concrete (RC) structures has been shown to...
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Old Man's Playing Ground: An Intergroup Meeting and Gaming Site on the Plains/Plateau Frontier
DownloadSpring 2012
Though it has been destroyed, much can be learned from an interdisciplinary study of Old Man’s Playing Ground. Oral traditions of the Piikáni, from whom a plurality of accounts about the playing ground are known, and other First Nations of the Northwest Plains and Interior Plateau, together with...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Posterlet: A Game-Based Assessment of Children’s Choices to Seek Feedback and to Revise
2015
Chin, Doris B., Schwartz, Daniel Lewis , Blair, Kristen Pilner, Cutumisu, Maria
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Relationships among diverse root foraging behaviours: understanding plant behavioural types
DownloadSpring 2014
Behaviours capture the functional response of plants to environmental factors. I explore behaviours for twenty co-occurring grassland species in response to common belowground environmental factors (competition, mycorrhizae, heterogeneous and high nutrients) and their relationship to plant...
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2023-04-01
Cloud gaming allows gamers to enjoy high-quality gaming experiences at any time and from any location. Complex game software is hosted on powerful servers in data centres, rendered game scenes are broadcast to players in real time over the Internet, and players interact with the games using...
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Fall 2018
A paper developing insights regarding gaming, the concepts of indigeneity and settler colonialism, artistic appropriation, and the field of psychotherapy. The writer engages in an intensive and sustained analysis of the psychic material (including dreams and active imagination) that emerges in...
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Spring 2015
Sponges (Porifera) are abundant in most marine and freshwater ecosystems, and as suspension feeders they play a crucial role in filtering the water column. Their active pumping enables them to filter up to 900 times their body volume of water per hour, recycling nutrients and coupling the benthic...
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2008
The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their...