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Latency Compensation in Network Based Multiplayer Game
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- Author(s) / Creator(s)
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The project is a game, based on client-server architecture, played between 2 players on a network. The server, running on Cybera’s Rapid Access Cloud,
displays its IP address and ports for each player through which they can connect to the server. Game starts as soon as players connect to the server. The main objective of the project is to compensate for the latency arising during the game play, if not handled can affect some of the features of the game. This is accomplished by using a method, called client-side prediction. *Publication date not found. -
- Date created
- 2021-11-01
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- Subjects / Keywords
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- Type of Item
- Report