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Selective Resetting Position and Heading Estimations While Driving in a Large-Scale Immersive Virtual Environment
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- Author(s) / Creator(s)
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Two experiments investigated how self-motion cues and landmarks interact in
determining a human’s position and heading estimations while driving in a large-scale virtual
environment by controlling a gaming wheel and pedals. In an immersive virtual city, participants
learned the locations of five buildings in the presence of two proximal towers and four distal
scenes. Then participants drove two streets without viewing these buildings, towers, or scenes.
When they finished driving, either one tower with displacement to the testing position or the
scenes that had been rotated reappeared. Participants pointed in the directions of the five
buildings. The least squares fitting method was used to calculate participants’ estimated positions
and headings. The results showed that when the displaced proximal tower reappeared,
participants used this tower to determine their positions, but used self-motion cues to determine
their headings. When the rotated distal scenes reappeared, participants used these scenes to
determine their headings. If they were instructed to continuously keep track of the origin of the
path while driving, their position estimates followed self-motion cues, whereas if they were not
given instructions, their position estimates were undetermined. These findings suggest that when
people drive in a large-scale environment, relying on self-motion cues, path integration
calculates headings continuously but calculates positions only when they are required; relying on
the displaced proximal landmark or the rotated distal scenes, piloting selectively resets the
position or heading representations produced by path integration. -
- Date created
- 2018-10-27
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- Subjects / Keywords
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- Type of Item
- Article (Published)