Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 1Ackroyd, Robert Charles
- 1Albakry, Waleed
- 1Anvik, Karl Leif
- 1Arias Torres, Cristina G
- 1Bouchard, Matthew
- 1Boyd, Brandon R.
Results for "departments_tesim:"humanities computing""
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Fall 2014
The development of Information and Communication Technologies during the second half of the twentieth century established an accelerated process digitizing cultural objects, transcoding analog information into digital data. As the speed of digital networks increases exponentially and the Internet...
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Fall 2015
This thesis focuses on story-based games that address in-game complex social issues in order to map their narrative affordances and decode their intentionality. That is, my main goal is to identify the affordances and resources that construct and structure a game narrative, as well as to analyze...
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Fall 2011
The history of free and open source software (FOSS) spans the better part of 20 years. We are now seeing the principles of FOSS spread to different media - including, notably, to hardware and its distribution models. Recently, the term open source hardware (OSHW) was defined at the 2011 open...
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Fall 2009
Throughout the history of strategy games, the concept of realism has taken part of cultural discourses that claim such games reproduce dynamics of war. In this thesis, A. Galloway’s, I. Bogost’s and C. Pierce’s work are used to construct the concept of procedural realism to support the thesis...
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Fall 2014
Primarily the conversation surrounding humanities computing has been mainly focused on defining the relationship between humanities computing and conventional humanities, while the relationship humanities computing has to computers, and by extension mathematics, has been mainly ignored. The subtle
humanities: post-modernism, the romantic sublime and human experience. By drawing these parallels this thesis both provides a general overview of the ideas in mathematics relevant to humanities computing in order to assist digital humanists in correctly translating or interpreting the effects of computers on
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Fall 2009
While many Internet services and products are free to use, in most cases, they are not completely free. Someone, either the user or a third party, is paying for them either directly or indirectly. By examining the business models of three successful Internet-based companies, this thesis...
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Fall 2016
March 11, 2011, 14:46 Japan Standard Time. This was the moment that marked the beginning of what is now known as the “2011 Tōhoku earthquake and tsunami,” a catastrophe that brought about devastation throughout many regions in Japan, most notably in the north eastern region of the main island of...
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Spring 2014
This study examines the nature of the medium of modern videogames explored through the works of Marshall McLuhan. I use McLuhan’s themes of hot and cold media, retribalization, and technology as a force that extends human perception in order to to analyze and explore the structure and...
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Fall 2012
Algorithms are increasingly present in our lives and responsible for many aspects of society – but are hidden from inspection. As codified instructions they require design (unless simplistic) and this design emerges from a web of social factors. Web sites and video games contain decision-making...