Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 1Aghilidehkordi, Bamdad
- 1Aizouky, Zeina
- 1Au, Kara Wai-Fong
- 1Barnard, Sara H.
- 1Barnes, Kateryna Sarah Ellwood
- 1Beyer, Jocelyn Ann
Results for "departments_tesim:"digital humanities""
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Fall 2018
In recent decades video games have been adopted to tackle a slew of complex social problems, with games increasingly employed across health and social services. Yet the sexual violence prevention sector has been slow to adopt games as tools and little research exists to support or refute uses of...
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Spring 2020
Virtual reality in its digital and non-digital forms has been followed by a long history of criticisms concerning the reality of the impressions it generates and the justified beliefs we can form about such experiences. Faced with the recent breakthroughs of digital VR, a re-evaluation of past...
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Fall 2019
Videogame environments constitute a vast expansion of the built environment, offering new worlds to explore and new spaces for engaging in a range of activities. While often framed by their activities, these virtual spaces are also meaningful for how they communicate values and shape behaviour,...
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Fall 2020
Digitizing newspapers has a decades-long history, particularly within the library settings that cater to needs of researchers and scholars. However, as scanned images, navigating such archives to locate news articles of interest, mobilize items by topic, authorship or correspondences is often...
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Spring 2020
Across digital and tabletop gaming, the ‘dungeon’ has been a generic setting with enduring popularity for decades. A staple of games of medieval fantasy-themed adventure, the traditional dungeon is a subterranean labyrinth full of monsters, traps, and treasures into which brave or foolish...
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The Philosophy of Movement: Using Affect Theory and Existentialism to Negotiate Difference Online
DownloadFall 2018
The design of comment systems on social media and news websites such as YouTube, Facebook, and Twitter are not made to promote critical discussions or find the source of political conflict. The integration of digital tools like social media to enact politics online and the shift to...
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To Free or Not to Free: Nintendo’s quest to maintain a unique brand identity in the homogeneity of the Mobile Games Market
DownloadSpring 2020
As recently as 2013, Nintendo made bold assertions that they would never enter into the mobile games market (Byford, 2013). However in 2016 the market saw three games using IP commonly associated with Nintendo launch on both iOS and Android: Miitomo, Pokemon Go, and Super Mario Run. Nintendo has...
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Spring 2023
The information communication technology (ICT) industry is known to be hazardous to land, through extraction, energy usage, and toxic waste, and to people, through unethical labour practices. The library commits to social responsibility and sustainability as professional values meant to guide the...
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Understanding the Changes in Positive and Negative Sentiments in the Discourse of the COVID-19 Pandemic in Alberta
DownloadSpring 2024
The severe acute respiratory syndrome caused by the SARS coronavirus was declared a pandemic in March 2020 by the World Health Organisation. Alberta as other provinces and countries had to face the challenge of fighting this syndrome that caused what is commonly known as the COVID-19 pandemic....
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Using Machine Learning to Understand the National Security Agency’s Data Surveillance Trends
DownloadFall 2021
For over six decades, the public has remained ignorant about the National Security Agency (NSA) and its activities and has been shielded from the agency’s invasive and unlawful projects. While the NSA’s activities have proven valuable to the United States and its allies, it sometimes undertakes...