This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 22Reinforcement learning
- 3Machine learning
- 2Non-player character
- 2Robotics
- 2Role-playing game
- 2Sarsa
- 1Bastani, Meysam
- 1Cutumisu, Maria
- 1Gendron-Bellemare, Marc
- 1Gomez Noriega, Diego Fernando
- 1Hao, Yongchang
- 1Jeya Veeraiah, Vivek Veeriah
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Fall 2015
The control of powered prosthetic arms has been researched for over 50 years, yet prosthetic control remains an open problem, not just from a research perspective, but from a clinical perspective as well. Significant advances have been made in the manufacture of highly functional prosthetic...
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Fall 2009
Character behaviours in computer role-playing games have a significant impact on game-play, but are often difficult for story authors to implement and modify. Many computer games use custom scripts to control the behaviours of non-player characters (NPCs). Therefore, a story author must write...