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Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 83Machine Learning
- 19Artificial Intelligence
- 17Reinforcement Learning
- 9Natural Language Processing
- 8Deep Learning
- 5Computer Vision
- 2Jacobsen, Andrew
- 2Wen, Junfeng
- 1Aghaei, Nikoo
- 1Alam Anik, Md Tanvir
- 1Ashley, Dylan R
- 1Ashrafi Asli, Seyed Arad
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Fall 2019
In this thesis, we investigate different vector step-size adaptation approaches for continual, online prediction problems. Vanilla stochastic gradient descent can be considerably improved by scaling the update with a vector of appropriately chosen step-sizes. Many methods, including AdaGrad,...
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Spring 2021
This thesis evaluated Convoultional LSTM (ConvLSTM) for frame prediction to help better understand motion in neural networks. Three different neural networks were implemented and trained. The three networks included, the original ConvLSTM paper by Shi et al. [35], the Spatio-Temporal network by...
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Spring 2023
Many competitive online video games release new characters on a regular basis. Designing these characters requires significant effort on several aspects including art, story, music, and game balance. Thus automating the design of these aspects offers value in saving human effort. This thesis...