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Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 2Video games
- 1Algorithm
- 1Artist-run centres
- 1Community archives
- 1Content analysis
- 1Criterion sampling
Results for "departments_tesim:"humanities computing""
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Spring 2015
References to the internet as physical space are pervasive: go forward, go back, domain name, email address, enter, password, website, portal, homepage, login, logout, logon, logoff, Myspace, information superhighway.… On the internet we surf from website to website, each with its own address....
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Spring 2016
Narrative in videogames remains a frequently discussed topic in game studies. In 1997, two books offered differing points of view on the value of videogames as storytelling mediums: Janet Murray’s Hamlet on the Holodek and Espen Aarseth’s Cybertext. In the former, though Murray refers to the...
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Methods and Implementations of Historically Accurate Game Design for First Person Shooter Video Games
DownloadFall 2017
Video games have become a common and often consumed medium to portray and to learn about history. Building on the work done by historians to understand historical accuracy on film, I design and built a first person shooter (FPS) video game that could be considered historically accurate by the...
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Fall 2012
Algorithms are increasingly present in our lives and responsible for many aspects of society – but are hidden from inspection. As codified instructions they require design (unless simplistic) and this design emerges from a web of social factors. Web sites and video games contain decision-making...
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Fall 2016
Artist-run centres (ARCs) are important cultural institutions and their archives form a unique record of artist-run culture and contemporary art in Canada. With mandates focusing on supporting new and experimental work, ARCs have not traditionally been records custodians; however the value of...
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Navigating the Jungle: An Investigation of Older Adults’ Quests for Governmental Information
DownloadFall 2016
Government information interactions are inevitable at many points in our lives; life events and milestones often intersect with the need for governmental programs and services information that will help or facilitate the resulting life transitions. This qualitative research study takes a...