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Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 4Features
- 1Angles
- 1Application Programming Interface
- 1Artificial neural networks
- 1CAD
- 1Classification
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Spring 2011
This research investigates and proposes methods to be used for the automation of the conceptual design phases of variational mechanisms. It employs the concept of feature-based modeling approaches. A method is proposed for integrating the dimensional synthesis, mechanical design and CAD...
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Fall 2019
The growth of an organization in the market relies on customer’s satisfaction towards its products and services. Due to the dynamic nature of the internet, and increasing blogs, forums, and customer feedback, it usually remains a key issue in any industry to identify and extract data attributes...
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Fall 2009
In this thesis we consider the task of catching a moving target with multiple pursuers, also known as the “Pursuit Game”, in which coordination among the pursuers is critical. Our testbed is inspired by the pursuit problem in video games, which require fast planning to guarantee fluid frame...
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The role of geometric and non-geometric environmental cues in reorientation: Pigeons’ and humans’ use of relative wall lengths, angular information, and features
DownloadFall 2012
The purpose of the following studies was to explore how humans and pigeons encode and use the geometric and featural information of their environments to orient and navigate. Chapters 1 and 2 examine the use of angular amplitude and relative wall length information in parallelogram-shaped...