Journal Articles (Educational Psychology)
Items in this Collection
- 9Cutumisu, M.
- 6Cutumisu, Maria
- 5Carbonaro, Mike
- 5Schaeffer, Jonathan
- 5Szafron, Duane
- 4Onuczko, Curtis
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2006
Cutumisu, Maria, Szafron, Duane, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Schaeffer, Jonathan, Onuczko, Curtis
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
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Habits of mind and the split-mind effect: When computer-assisted qualitative data anlsyis software is used in phenomenological research
Download2012
Kreitzer, Linda, Brintnell, Sharon, Larsen, Denise, Goble, Erika, Austin, Wendy
When Marshall McLUHAN famously stated \"the medium is the message,\" he was echoing Martin HEIDEGGER's assertion that through our use of technology we can become functions of it. Therefore, how does adopting computer-assisted qualitative data analysis software affect our research activities and,...
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2019-04-11
Harvesting Hope in Students with Learning Disabilities Online The United Nations claims that the lack of access to assistive technology (AT) inhibits "people with disabilities from access to education, employment and full participation" in society (Clinton, 2015, p. 9). Article 24 section 3 of...
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2008
Schaeffer, Jonathan, Cutumisu, Maria, Waugh, Kevin, Siegel, Jeff, Szafron, Duane, Schumacher, Allan, Duff, Harvey, Gillis, Stephanie, Carbonaro, Mike, Onuczko, Curtis
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than...
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2016
Students’ learning choices, such as seeking critical feedback or revising their work, provide insights into the learning processes that unfold when students learn on their own. This research aims to characterize high-school students who choose to seek critical feedback and to revise posters in a...
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2004
Chan, C., Cutumisu, M., Szafron, D., Lu, P.
Java has multiple inheritance of interfaces, but only single inheritance of code via classes. This situation results in duplicated code in Java library classes and application code. We describe a generalization to the Java language syntax and the Java Virtual Machine (JVM) to support multiple...
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Pedagogy in Perspective: Ethical Erosion and Effects on Empathy Levels in Healthcare Education
Download2021-03-22
Johnson, John Christy, Kim, Hyejun, Johnson, Peter Anto
Empathy significantly influences patient satisfaction, clinical outcomes, and professional satisfaction. Traditionally, empathy has been considered an inherent trait, which could not be learned. Now it is widely established that this fundamental attribute can be taught to healthcare providers -...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Qualitative interviewing using Interpersonal Process Recall: Investigating internal experiences during professional-client conversations
Download2008
Larsen, Denise, Stege, Rachel, Flesaker, Keri
Interpersonal process recall (IPR) interviewing uses video-assisted recall to access conscious yet unspoken experiences in professional caregiving interactions. Although IPR has been employed across the helping professions, little has been written about effectively conducting IPR interviews....
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Quantifying children’s perceived gender roles and attitudes towards women in computing science
Download2016
Yuen, C., Cutumisu, M., Solez, A.
This research aims to address the acute issue of the retention of female students in STEM domains. Specifically, this work proposes a three-year longitudinal study surveying the attitudes and beliefs of junior high-school students towards gender roles in computing science. This study will...