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Fall 2020
This thesis analyzes a compilation of tweets from a specific digital social movement, Amnesty International’s #TakeAction. This campaign was a strategy from the humanitarian organization to transform the refugee crisis from a global into a personal concern for millions of people. The main...
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Ludo-Emotional Dissonance: A Framework for Analyzing the Interplay Between Player Embodiment and Interactivity within Videogames
DownloadFall 2023
Videogames are vehicles for player embodiment, unique interactive experiences, mechanic challenges, and exploration of other worlds and lives. However, much of the mainstream videogame industry is predicated upon principles which perpetuate certain values while excluding many players from being...
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Mr. Robot and the Romantic Genius: The Figure of the Programmer in Contemporary Mass Culture
DownloadSpring 2020
Modern visual culture and, specifically, popular TV-series place great emphasis on technology and its relationship with humankind. Issues such as codependency between technology and users, the boundaries of human potential with regard to artificial intelligence, and cognitive loss from the...
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The Body as Information: An Emergent Theory of Social Positioning and Information Behaviours in a Virtual Diet Community
DownloadFall 2021
The intersection of diet culture with the rise of online communities has led to the rapid growth of virtual diet communities, including the LoseIt community on Reddit. Using a conceptual framework of information behaviours in virtual communities and social positioning theory, this project studied...