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Skip to Search Results- 19Rockwell, Geoffrey
- 8Ruecker, Stan
- 5Ilovan, Mihaela
- 5Sondheim, Daniel
- 4Radzikowska, Milena
- 3Gouglas, Sean
- 3Interface
- 2Academic departments and programs
- 2Collaboration
- 2Digital Humanities
- 2Digital humanities
- 2Digital technology
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2011
As more and more scholarship is digital, we need to develop a culture of conversation around the evaluation of digital academic work. We have to be able to evaluate new types of research, like analytic tools and hypermedia fiction, that are difficult to review. The essay surveys common types of...
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2011-01-01
As more and more scholarship is digital, we need to develop a culture of conversation around the evaluation of digital academic work. We have to be able to evaluate new types of research, like analytic tools and hypermedia fiction, that are difficult to review. The essay surveys common types of...
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2015
Ruecker, Stan, Rockwell, Geoffrey, Windsor, Jennifer, Frizzera, Luciano, Ilovan, Mihaela, Sondheim, Daniel
Since the advent of digital scholarly editions, there have been many arguments to the effect that digital versions are able to offer more to humanities scholars than printed ones. Though this opinion is shared by most scholars producing digital editions, a number have also published printed...
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2003
Games are used to teach the humanities not for research. We are not even comfortable studying games seriously, let alone proposing that games could be a form of research. It is only recently that computer games have become the subject of serious humanities inquiry. At the same time there is a...
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The WoW Factor: A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft
The WoW Factor: A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft
Download2015-05-29
This paper describes the method of complete participant observation-style virtual ethnography and how it was used to study sacred objects and rituals in the virtual world of Azeroth, from the massively multiplayer online role-playing game (MMORPG) World of Warcraft (WoW). Drawing heavily from...
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2012
Bieber, Mark, Dobson, Teresa, Brown, Susan, Blandford, Ann, Rodriguez, Omar, Giacometti, Alejandro, Sondheim, Daniel, Ranaweera, Kamal, Fiorentino, Carlos, Rockwell, Geoffrey, Ilovan, Mihaela, Ruecker, Stan, Nelson, Brent, Sinclair, Stéfan, Windsor, Jennifer, Radzikowska, Milena, Faisal, Sarah, Frizzera, Luciano, Michura, Piotr
This article discusses a set of prototypes currently being designed and created by the Interface Design team of the Implementing New Knowledge Environments (INKE) project. These prototypes attempt to supplement the user experience in reading digital scholarly editions, by supporting a set of...
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The design of an international social media event: A day in the life of the digital humanities
Download2012
Organisciak, Peter, Meredith-Lobay, Megan, Rockwell, Geoffrey, Ruecker, Stan, Nyhan, Julianne, Ranaweera, Kamal
A Day in the Life of the Digital Humanities (Day of DH) is a community documentation project that brings together digital humanists from around the world to document what they do on one day, typically March 18. The goal of the project, which has been run three times since 2009, is to bring...
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2012
Sondheim, Daniel, Windsor, Jennifer, Ilovan, Mihaela, Rockwell, Geoffrey, Ruecker, Stan
How can we study the interface of scholarly knowledge across print and digital epochs? To ask about interface across epochs is to take a concept that makes sense in the digital world and anachronistically bring it to bear on print in a way that could confuse both. Nonetheless we need to develop...
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2013
Rockwell, Geoffrey, Gouglas, Sean
Introduction: Universities face significant pressures to commercialize and license intellectual property (IP). With declining or stagnant government funding, research offices and education ministries have looked to software licensing and technology transfer as possible avenues to make up these...
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2011
Rockwell, Geoffrey, Kee, Kevin
This dialogue was performed by Dr. Geoffrey Rockwell and Dr. Kevin Kee as a plenary presentation to the 2009 Interacting with Immersive Worlds Conference at Brock University in St. Catharines, Canada. Kevin introduced Geoffrey as a keynote speaker prepared to present on serious games. Instead of...