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Bughunting on a Budget: Exploring Quality Assurance Practices and Tools for Indie Game Developers
DownloadFall 2022
The games industry is growing worldwide, eclipsing the global film industry as a premier entertainment solution. The development of a commercial game is a complex, lengthy, and costly process, and increasing amounts of resources are required to build a successful game as technology improves. To...
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Spring 2022
In this thesis I analyse the depiction of video game fathers and their daughters, who eventually become playable protagonists, in four popular, mainstream video game titles: The Last of Us, BioShock Infinite, Dishonored and The Walking Dead as well as the downloadable content add-ons Left Behind...
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Playing in Public: Situated Play at the Intersection of Software, Cabinet and Space in Japanese Game Centres
DownloadFall 2019
This dissertation examines the phenomenon of play that takes place in Japanese game centres. After reviewing and establishing a history of early amusement centres and video game arcade parlours in Japan and the academic and critical discourses surrounding them, I engage in a close reading of...