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- 1The Witness
- 1automated game design
- 1diversity
- 1novelty
- 1orthogonality
- 1procedural content generation
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Spring 2024
In this thesis, we discuss the video game design concept of orthogonality and provide its operationalization. Our focus is on combinatorial puzzle games---puzzle games in which each puzzle, i.e. level, is composed of object types that are reused across puzzles. For example, in the puzzle game...
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