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Embracing the Friction: Towards a computationally aware approach to humanistic data interfaces
DownloadFall 2022
Inherent to interdisciplinary work is the negotiation of two or more sets of—often contradictory—domain epistemologies and methodologies. In the context of the Digital Humanities, the friction between its composite domains is particularly strong with respect to data processing and display, where...
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Enabling Access to the Federal Writers' Project Slave Narratives: A Case Study in Digital Archive Design
DownloadFall 2020
In the 1930s, over 2 300 former enslaved people were interviewed, taped, and photographed as part of the American Federal Writers’ Project (FWP). No other initiative recorded to such a great extent the voices of the formerly enslaved. Although this collection has great utility for scholarly...
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Information Architecture of CiteLens: A Visualization Tool for Context and Content Analysis of References in Traditional Humanities Monographs
DownloadSpring 2019
This thesis investigates new avenues of conducting context and content citation analysis for long-form publications in traditional humanities, an area of scholarly output which has been, to a large extent, ignored by index-based citation analysis studies. The contributions brought here are...
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Spring 2019
This study sets out to examine recurring themes found on book wrappers published by Harlequin in their first seventeen years as a form of marketing strategy. Through the use of specific image and text patterns that correspond to common themes found in paperback genres, Harlequin was able to...
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Ludo-Emotional Dissonance: A Framework for Analyzing the Interplay Between Player Embodiment and Interactivity within Videogames
DownloadFall 2023
Videogames are vehicles for player embodiment, unique interactive experiences, mechanic challenges, and exploration of other worlds and lives. However, much of the mainstream videogame industry is predicated upon principles which perpetuate certain values while excluding many players from being...