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Fall 2011
By looking at how genres names have evolved over the past two decades and tracing some of the history of literary genres I will make the case for a new way of looking at video games. This framework uses Mikhail Bakhtin’s work in The Dialogic Imagination (1981) to view video games through three...
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Spring 2016
This thesis reviews how in-level wayfinding cues in video games can be harnessed to create immersive and enjoyable game experiences. It conducts an extensive literature review of game level design, and examines how modern games guide players to their destination. Many modern games rely heavily on...
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