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- 4Intelligent agents
- 2Ambient behavior
- 2Collaborative behavior
- 2Computer games
- 2Generative pattern
- 2Scripting language
- 2Carbonaro, Mike
- 2Cutumisu, Maria
- 2McNaughton, Matthew
- 2Onuczko, Curtis
- 2Roy, Thomas
- 2Schaeffer, Jonathan
- 2Educational Psychology, Department of
- 2Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 1Computing Science, Department of
- 1Computing Science, Department of/Technical Reports (Computing Science)
- 1Graduate Studies and Research, Faculty of
- 1Graduate Studies and Research, Faculty of/Theses and Dissertations
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
Technical report TR02-06. With the advent of more and more services available on the Web, a user can have a difficult job of assembling the various pieces of a complex task to arrive at a final solution. Not only would the user need to access each web-based resource through its individual...
The control of powered prosthetic arms has been researched for over 50 years, yet prosthetic control remains an open problem, not just from a research perspective, but from a clinical perspective as well. Significant advances have been made in the manufacture of highly functional prosthetic...