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Skip to Search Results- 2Generative design patterns
- 1Automatic code generation
- 1Code generation
- 1Computer Games
- 1Computer games
- 1Computer role-playing games
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2004
Redford, J., McNaughton, M., Cutumisu, M., Schaeffer, J., Szafron, D., Parker, D.
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort...
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2004
Cutumisu, M., McNaughton, M., Parker, D., Schaeffer, Jonathan, Redford, J., Szafron, Duane
Technical report TR04-05. Recently, some researchers have argued that generative design patterns (GDPs) can leverage the obvious design re-use that characterizes traditional design patterns into code re-use. This paper provides additional evidence that GDPs are both useful and productive. ...