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Fall 2020
The way that people play games has changed. This is especially true for both highly competitive games and online games. Expert play, a category of play undertaken by players who have a strong understanding of the game they are playing and are trying their best to excel at, is particularly...
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Graphing Vitality: Terror Management Theory, Spiritual Transformation, and Schizoanalysis/Re-synthesis as Hypertext Research-creation
DownloadSpring 2022
I have been asked to describe this project in a succinct way, and to give its associated processes a name. I use the word 'associated' here after Chapman & Sawchuk's commentary on research-creation, in an attempt to refer encompassingly not only to the forms but especially to the forces that...
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Playing with Consent: An Autoethnographic Analysis of Representations of Race, Rape, and Colonialism in BioWare’s Dragon Age
DownloadSpring 2019
In this thesis I analyse BioWare’s Dragon Age series of video games using a modified autoethnographic method and Sara Ahmed’s queer phenomenology to explore how rape and consent are represented within the games. I find that the player embodies three roles throughout the games in relation to...