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Gesture Recognition using Hidden Markov Models, Dynamic Time Warping, and Geometric Template Matching
DownloadFall 2013
Gesture recognition is useful in many applications, including human-computer interaction, automated sign language recognition, medical applications, and many more. The main focus of this thesis is to improve the isolated gesture recognition accuracy of Hidden Markov Models (HMMs) and to provide a...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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Spring 2023
Many competitive online video games release new characters on a regular basis. Designing these characters requires significant effort on several aspects including art, story, music, and game balance. Thus automating the design of these aspects offers value in saving human effort. This thesis...