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Skip to Search Results- 9Graduate and Postdoctoral Studies (GPS), Faculty of
- 9Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
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- 3Educational Psychology, Department of/Journal Articles (Educational Psychology)
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- 1Dr. Stanislav Karapetrovic, Department of Mechanical Engineering
- 1Johnson, Richard D. (Marketing, Business Economics and Law)
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External sensors for the feedback control of functional electrical stimulation assisted walking
DownloadFall 2010
Functional electrical stimulation (FES) is a rehabilitative technology that can be used to improve walking in individuals with mobility impairments due to neurologic injury or disease. Feedback is essential for efficient FES-assisted walking. The overall goal of my project was to investigate...
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Spring 2010
This study examined fairness in the online society of World of Warcraft(WoW), a society under constraint by game developers but dynamically affected by users. Because the society is voluntary, people have the ability to both effect major change on, and leave, that society at any time. Thus,...
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2015-09-01
This paper presents a study on feedback on touch screen user interfaces devices and how it impacts the use of the device by an individual. This paper looks at how the feedback may help or hinder the usability of a product. There is a focus in the paper on health care devices with touch screen...
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Insights into the impact and use of research results in a residential long-term care facility: A case study
Download2012
Cranley, L., Morgan, D.G., Estabrooks, C.A., Norton, P.G., Birdsell, J.
Background: Engaging end-users of research in the process of disseminating findings may increase the relevance of findings and their impact for users. We report findings from a case study that explored how involvement with the Translating Research in Elder Care (TREC) study influenced management...
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Spring 2014
This convenient case study will explore the impact of not-games on secondary English language arts students in a high school located in a satellite community of a major city of Alberta. These not-games are often free, short, intuitive, and readily available on the Internet, exposing players to...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Posterlet: A Game-Based Assessment of Children’s Choices to Seek Feedback and to Revise
2015
Chin, Doris B., Schwartz, Daniel Lewis , Blair, Kristen Pilner, Cutumisu, Maria
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Fall 2018
A paper developing insights regarding gaming, the concepts of indigeneity and settler colonialism, artistic appropriation, and the field of psychotherapy. The writer engages in an intensive and sustained analysis of the psychic material (including dreams and active imagination) that emerges in...
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2008
The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their...