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Spring 2011
With the rise of services like Steam and Xbox Live, multiplayer support has become essential to the success of many commercial video games. Explicit, server-client synchronisation models are bandwidth intensive and error prone to implement, while implicit, peer-to-peer synchronisation models are...
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Fall 2016
Salzvedel Furtado Junior, Antonio Carlos
Motion capture (MoCap) data has always been one of the most important components in the entertainment industry, being widely employed in animated movies and games. Given technological advancements in motion capture technologies, it has been successfully applied to other areas, such as surgical...
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Fall 2018
Heterogeneous computing is becoming increasingly common in high-end computer systems, with vendors often including compute accelerators such as Graphics Processing Units~(GPUs) and Field-Programmable Gate Arrays~(FPGAs) for increased throughput and power efficiency. This thesis addresses the...
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Synchronisation and Wavelet Compression for Background Interference Classification in Wireless Environments
DownloadFall 2017
Dense wireless deployment environments are increasingly facing Radio Frequency (RF) spectrum congestion and increased levels of interference. Addressing the interference will require a distributed decision-making application on wireless nodes, that characterize the state of the channel with...