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Skip to Search Results- 2Blair, Kristen Pilner
- 2Chin, Doris B.
- 2Cutumisu, Maria
- 2McMillan, Neil
- 2Schwartz, Daniel Lewis
- 2Spetch, Marcia L.
- 12Graduate and Postdoctoral Studies (GPS), Faculty of
- 12Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 2Psychology, Department of
- 2Psychology, Department of/Journal Articles (Psychology)
- 2Educational Psychology, Department of
- 2Educational Psychology, Department of/Journal Articles (Educational Psychology)
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Fall 2017
The nucleus is a hallmark of eukaryotic cells. It segregates the genetic material from the cytoplasm. The nucleus is encapsulated by the nuclear envelope which is perforated with nuclear pore complexes (NPCs), macromolecular structures formed by proteins termed nucleoporins (Nups). NPCs and...
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2016-02-17
McMillan, Neil, Sturdy, Christopher B., Pisklak, Jeffrey M., Spetch, Marcia L.
Animals make surprising anticipatory and perseverative errors when faced with a midsession reversal of reinforcer contingencies on a choice task with highly predictable stimulus–time relationships. In the current study, we asked whether pigeons would anticipate changes in reinforcement when the...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Posterlet: A Game-Based Assessment of Children’s Choices to Seek Feedback and to Revise
2015
Chin, Doris B., Schwartz, Daniel Lewis , Blair, Kristen Pilner, Cutumisu, Maria
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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Understanding the Experience of Choice: An Interpretive Description Exploring the Experiences of Family Caregivers
DownloadSpring 2020
Over the last 20 years, policy has moved towards more patient-centered healthcare. Choice has been at the forefront of this agenda, including policy that outlines care for older persons. Currently, minimal research explores how choice is experienced by family caregivers helping older persons...
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Spring 2023
Many competitive online video games release new characters on a regular basis. Designing these characters requires significant effort on several aspects including art, story, music, and game balance. Thus automating the design of these aspects offers value in saving human effort. This thesis...