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- 2Chin, Doris B.
- 2Cutumisu, Maria
- 2Mackey, Margaret
- 2McMillan, Neil
- 2Schwartz, Daniel Lewis
- 15Graduate and Postdoctoral Studies (GPS), Faculty of
- 15Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 2Psychology, Department of
- 2Psychology, Department of/Journal Articles (Psychology)
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2008
The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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Understanding donor response to donation appeals: the role of deservingness in the dictator game and optimum donation promises in charity auctions
DownloadSpring 2010
Marketing research has attempted to shed light on donor responses to a variety of donation appeals and strategies. More recently, research has examined the effect of changing the content of an appeal in both a donation solicitation and a cause-related marketing context. Some charities are...
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Understanding the Experience of Choice: An Interpretive Description Exploring the Experiences of Family Caregivers
DownloadSpring 2020
Over the last 20 years, policy has moved towards more patient-centered healthcare. Choice has been at the forefront of this agenda, including policy that outlines care for older persons. Currently, minimal research explores how choice is experienced by family caregivers helping older persons...
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Spring 2023
Many competitive online video games release new characters on a regular basis. Designing these characters requires significant effort on several aspects including art, story, music, and game balance. Thus automating the design of these aspects offers value in saving human effort. This thesis...