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Gesture Recognition using Hidden Markov Models, Dynamic Time Warping, and Geometric Template Matching
DownloadFall 2013
Gesture recognition is useful in many applications, including human-computer interaction, automated sign language recognition, medical applications, and many more. The main focus of this thesis is to improve the isolated gesture recognition accuracy of Hidden Markov Models (HMMs) and to provide a...
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Glial Expression of Amyloid Precursor Protein (APP) and its Processing Enzymes in the ANPC Mouse Model
DownloadFall 2021
Alzheimer’s disease (AD) is a complex and progressive neurodegenerative disorder believed to be triggered by the accumulation of β-amyloid (Aβ) peptides derived from the proteolytic processing of amyloid precursor protein (APP). The regions primarily affected in AD brains are the hippocampus and...
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Maintenance and transfer of academic behavior in children with autism: the role of intrinsic motivation
DownloadFall 2010
Educational programs for children with autism rely on the use of extrinsic rewards to increase children’s motivation to participate. However, maintenance and transfer of intervention gains remains problematic. Research with typically developing children and adults has shown that extrinsic rewards...
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Spring 2014
This convenient case study will explore the impact of not-games on secondary English language arts students in a high school located in a satellite community of a major city of Alberta. These not-games are often free, short, intuitive, and readily available on the Internet, exposing players to...
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Fall 2017
The nucleus is a hallmark of eukaryotic cells. It segregates the genetic material from the cytoplasm. The nucleus is encapsulated by the nuclear envelope which is perforated with nuclear pore complexes (NPCs), macromolecular structures formed by proteins termed nucleoporins (Nups). NPCs and...
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2016-02-17
McMillan, Neil, Sturdy, Christopher B., Pisklak, Jeffrey M., Spetch, Marcia L.
Animals make surprising anticipatory and perseverative errors when faced with a midsession reversal of reinforcer contingencies on a choice task with highly predictable stimulus–time relationships. In the current study, we asked whether pigeons would anticipate changes in reinforcement when the...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Posterlet: A Game-Based Assessment of Children’s Choices to Seek Feedback and to Revise
2015
Chin, Doris B., Schwartz, Daniel Lewis , Blair, Kristen Pilner, Cutumisu, Maria
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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Fall 2018
A paper developing insights regarding gaming, the concepts of indigeneity and settler colonialism, artistic appropriation, and the field of psychotherapy. The writer engages in an intensive and sustained analysis of the psychic material (including dreams and active imagination) that emerges in...
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2008
The concept of the subjunctive mode provides a useful key in exploring narrative comprehension in different media. This article reports on a study in which twelve undergraduates, working in groups of three, read a novel, watched a movie, and played a digital game. Analysis of transcripts of their...