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Skip to Search Results- 22Graduate and Postdoctoral Studies (GPS), Faculty of
- 22Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 3Philosophy, Department of
- 3Philosophy, Department of/Journal Articles (Philosophy)
- 2Education, Faculty of
- 2Education, Faculty of/ENGAGE: Celebration of Research and Teaching Excellence
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2017-10-13
SSHRC Awarded IG 2018: This Aboriginal and community-based, participatory research project aims to co-create knowledge about the holistic (emotional, mental, physical, and spiritual) benefits to Indigenous youth of participating in northern games, and to identify factors that might be modified to...
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Action Selection for Hammer Shots in Curling: Optimization of Non-convex Continuous Actions With Stochastic Action Outcomes
DownloadSpring 2017
Optimal decision making in the face of uncertainty is an active area of research in artificial intelligence. In this thesis, I present the sport of curling as a novel application domain for research in optimal decision making. I focus on one aspect of the sport, the hammer shot, the last shot...
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1997
Pelletier, Francis J., Elio, Renée
This study examines the problem of belief revision, defined as deciding which of several initially accepted sentences to disbelieve, when new information presents a logical inconsistency with the initial set. In the first three experiments, the initial sentence set included a conditional...
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2024-03-28
Jin, Qingna., McFeetors, Janelle., Ahmed, Nimrah.
Poster presented at the 2024 Faculty of Education Celebrating Socially Transformative Research and Teaching Event
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Spring 2015
Believable, realistic video game character behaviour continues to lag behind the improvements in graphics, stories and game play in video games. In this dissertation we focus on the use of two techniques, emotional gaits and emotional incidents, as a way to add easily identifiable, non-verbal,...
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Spring 2011
With the rise of services like Steam and Xbox Live, multiplayer support has become essential to the success of many commercial video games. Explicit, server-client synchronisation models are bandwidth intensive and error prone to implement, while implicit, peer-to-peer synchronisation models are...