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Author / Creator / Contributor
- 1Capitanio, Juliana S.
- 1Dahal, Abhishek
- 1Hunter, Garett A. C.
- 1Jeffery, Andrea F
- 1Ourdev, Dimitar
- 1Peake, Kyle
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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Spring 2023
Many competitive online video games release new characters on a regular basis. Designing these characters requires significant effort on several aspects including art, story, music, and game balance. Thus automating the design of these aspects offers value in saving human effort. This thesis...
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