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Skip to Search Results- 4Humanities Computing
- 3Information Literacy
- 2Internet
- 2Library and Information Studies
- 1Affinity Space
- 1Affinity Subspace
- 1Ensslin, Astrid (Modern Languages and Cultural Studies / Digital Humanities)
- 1Given, Lisa M (School of Library and Information Studies)
- 1Gouglas, Sean (History and Classics)
- 1Gouglas, Sean (Humanities Computing)
- 1Haagsma, Margriet (History and Classics)
- 1Julien, Heidi (Library and Information Studies)
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Navigating the Jungle: An Investigation of Older Adults’ Quests for Governmental Information
DownloadFall 2016
Government information interactions are inevitable at many points in our lives; life events and milestones often intersect with the need for governmental programs and services information that will help or facilitate the resulting life transitions. This qualitative research study takes a...
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Fall 2014
Primarily the conversation surrounding humanities computing has been mainly focused on defining the relationship between humanities computing and conventional humanities, while the relationship humanities computing has to computers, and by extension mathematics, has been mainly ignored. The...
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Fall 2014
Given the prevalence of web use by teachers and students and the need for all citizens to be information literate, teachers across curricula are expected to model and develop information literacy and web searching skills within their classrooms. Unfortunately, little is known about how teachers...
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Spring 2010
This thesis examines the discourse of the information age and its influence on information literacy and social networking websites. The information age proposes that society has been dramatically changed by the recent advancements of information and information technology. The information age...
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Fall 2020
Online video games and their affinity spaces and subspaces are defined as virtual locations where groups of people gather to share common interests, and a place where learning happens (Gee, 2003). Recent studies have demonstrated the impact that affinity spaces and video games have on the...