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Fall 2014
Given the prevalence of web use by teachers and students and the need for all citizens to be information literate, teachers across curricula are expected to model and develop information literacy and web searching skills within their classrooms. Unfortunately, little is known about how teachers...
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Spring 2010
This thesis examines the discourse of the information age and its influence on information literacy and social networking websites. The information age proposes that society has been dramatically changed by the recent advancements of information and information technology. The information age...
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Fall 2020
Online video games and their affinity spaces and subspaces are defined as virtual locations where groups of people gather to share common interests, and a place where learning happens (Gee, 2003). Recent studies have demonstrated the impact that affinity spaces and video games have on the...