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- 2Gaming
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- 1Academic Self-regulation
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- 1Behaviour Capture
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A convergence of cultures and strategies to improve Electronic Health Record implementation within a Tanzanian clinical environment
DownloadFall 2011
This research explored the question: “How can we improve the implementation of an Electronic Health Record (EHR) within a Tanzanian clinical environment?” The objectives included working with local stakeholders to identify opportunities to improve, and exploring barriers and facilitators to...
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Old Man's Playing Ground: An Intergroup Meeting and Gaming Site on the Plains/Plateau Frontier
DownloadSpring 2012
Though it has been destroyed, much can be learned from an interdisciplinary study of Old Man’s Playing Ground. Oral traditions of the Piikáni, from whom a plurality of accounts about the playing ground are known, and other First Nations of the Northwest Plains and Interior Plateau, together with...
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Parental Empowerment via Instructional Technology in the Context of Learning Arabic as a Second Language
DownloadFall 2018
Parents often show disempowerment in relation to supporting their children with schoolwork (Hoover-Dempsey et al., 2005; Hornby & Lafaele, 2011; Peña, 2000; Thomsen, 2011). In the case of Arabic learning, parents typically cannot involve themselves in their children’s Arabic learning due to...
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Spider weaving: STI/HIV prevention using popular theatre and action research in an indigenous community
DownloadFall 2010
A pocket of HIV infection has grown to epidemic proportions in a mostly Aboriginal1 community in Northern Alberta. At the start of the research my assumptions were that Aboriginal2 sexuality is affected by political, historical, cultural, psychological, and social factors that underpin the social...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...