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- 1Automatic code generation
- 1Computer role-playing games
- 1Game design
- 1Game objects
- 1Game scripting
- 1Generative design patterns
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2004
Redford, J., McNaughton, M., Cutumisu, M., Schaeffer, J., Szafron, D., Parker, D.
The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort...
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