This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
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Coming to Create, Connect, and Exist within Spaces of Community: An Arts-based Youth Participatory Action Research Project
DownloadFall 2018
This thesis describes an arts-based, youth participatory action research study that examines the importance of lived experiences of youth, art applications and community connections. The questions which guided the study included: Can art be a form that connects youth and communities of place?...
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Playing in Public: Situated Play at the Intersection of Software, Cabinet and Space in Japanese Game Centres
DownloadFall 2019
This dissertation examines the phenomenon of play that takes place in Japanese game centres. After reviewing and establishing a history of early amusement centres and video game arcade parlours in Japan and the academic and critical discourses surrounding them, I engage in a close reading of...
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Spring 2020
Across digital and tabletop gaming, the ‘dungeon’ has been a generic setting with enduring popularity for decades. A staple of games of medieval fantasy-themed adventure, the traditional dungeon is a subterranean labyrinth full of monsters, traps, and treasures into which brave or foolish...
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Walking the Bridge: Reading Edmonton's New Walterdale Bridge as a Socially Constructed Space and a Material Place
DownloadFall 2021
In this thesis, I explore how constructed spaces become bound and localized places and how, within the context of Edmonton, Canada, places naturalize the presence of white settler bodies on Indigenous lands, extending the colonial project. I consider the colonial history of my hometown, Mexico...