Search
Skip to Search Results- 19Graduate and Postdoctoral Studies (GPS), Faculty of
- 19Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 8Toolkit for Grant Success
- 5Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
- 5Educational Psychology, Department of
- 5Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 19Thesis
- 8Research Material
- 4Article (Published)
- 2Conference/Workshop Poster
- 2Conference/Workshop Presentation
- 2Report
-
Walking adaptation, training and assessment in young children and individuals with incomplete spinal cord injury
DownloadFall 2010
This thesis includes four projects that examine motor learning and assess novel approaches for the training and evaluation of walking. In Project 1 we study motor adaptation in children aged 8-36 months using a split-belt treadmill. Split-belt walking, in which one leg moves faster than the...
-
2014
A frequently replicated finding is that the frequency of words affects their phonetic shape. In English, high frequency words have been shown to contain more centralized vowels than low frequency words. By contrast, a recent study on vowel articulation in German has shown a contrary finding. At...
-
Spring 2018
Teaching portfolios have been used by faculty in postsecondary institutions for summative and formative evaluations since the early 1980s (Knapper, 1995). Despite their proliferation, there remains much to be learned about the use of teaching portfolios and whether they are perceived as being...
-
2009
Faculty in Canadian undergraduate nursing programs have come to rely on preceptorship as the primary model for teaching and learning during the final clinical course. A focused ethnography was completed in order to examine undergraduate nursing students’ experience of rural hospital preceptorship...
-
Spring 2020
Two-Player alternate-turn perfect-information zero-sum games have been suggested as a testbed for Artificial Intelligence research since Shannon in 1950s. In this thesis, we summarize and develop algorithms for this line of research. We focus on the game of Hex — a game created by Piet Hein in...
-
2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
-
Fall 2015
Virtual environments are inherently social spaces where user productivity and collaborative learning can take place. However, the majority of existing studies to date investigate common behaviours such as multi-tasking within traditional face-to-face learning environments. As part of a thesis...