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- 1Ambient behavior
- 1Collaborative behavior
- 1Computer games
- 1Generative pattern
- 1Intelligent agents
- 1Non-player character
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Author / Creator / Contributor
- 1Carbonaro, Mike
- 1Cutumisu, Maria
- 1McNaughton, Matthew
- 1Onuczko, Curtis
- 1Roy, Thomas
- 1Schaeffer, Jonathan
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2006
Cutumisu, Maria, Szafron, Duane, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Schaeffer, Jonathan, Onuczko, Curtis
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
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