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Skip to Search Results- 3Computer games
- 2Ambient behavior
- 2Collaborative behavior
- 2Generative pattern
- 2Intelligent agents
- 2Scripting language
- 2Carbonaro, Mike
- 2Cutumisu, Maria
- 2McNaughton, Matthew
- 2Onuczko, Curtis
- 2Roy, Thomas
- 2Schaeffer, Jonathan
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2006
Onuczko, Curtis, Schaeffer, Jonathan, Cutumisu, Maria, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Szafron, Duane
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
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2006
Cutumisu, Maria, Szafron, Duane, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Schaeffer, Jonathan, Onuczko, Curtis
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
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2021
Viggiato, M., Lin, D., Hindle, Abram, Bezemer, C.P.
Sentiment analysis is a popular technique to identify the sentiment of a piece of text. Several different domains have been targeted by sentiment analysis research, such as Twitter, movie reviews, and mobile app reviews. Although several techniques have been proposed, the performance of current...