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2019-02-08
Introduction: Video games are becoming increasingly important items in library collections but this has not been accompanied by metadata and cataloguing practices that sufficiently describe games in ways that are relevant to video gamers. This research asks: to what extent do the Edmonton Public...
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Spring 2014
The plethora of research on ESL, L1, L2 and ethnography has left under-reported autoethnographies borrowing mathematics as a tool for thinking. In response to the multiplicity, this dissertation explores personal and academic experiences to expose my own development of an L2 learner, in...
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Fall 2015
Brammadesam Manavalan, Yathirajan
Displaying believable emotional reactions in virtual characters is required in applications ranging from virtual-reality trainers to video games. Manual scripting is the most frequently used method and enables an arbitrarily high fidelity of the emotions displayed. However, scripting is labor...
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A Multidimensional Social Inquiry into the Loneliness Problem: Urbanization, Technological Mediation, and Neoliberal Individualism
Download2023-01-01
Loneliness is a compelling, complex, and multifaceted social issue of the times, which cannot be reduced to a personal trouble writ large. Loneliness is not one thing. There is a need for a broad and multidimensional social approach to loneliness—even broader than a public health approach—that...
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Fall 2013
Interactive Storytelling (IS) acknowledges that people want to be participants in the unfolding of a story plot. Given the complex nature of IS, Artificial Intelligence (AI) methods can be called upon to improve and enhance interactive stories in video games. In the past decade, a number of...
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Building relationships and shared understanding: Developing a community-based participatory action research project with an Inuit community
DownloadSpring 2023
Introduction: Evidence-based, community-led health promotion initiatives can offer a culturally-grounded option to address the effects of colonization in many Indigenous communities. Community-based research offers valuable insight into community needs and priorities when planning, delivering,...
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Fall 2011
By looking at how genres names have evolved over the past two decades and tracing some of the history of literary genres I will make the case for a new way of looking at video games. This framework uses Mikhail Bakhtin’s work in The Dialogic Imagination (1981) to view video games through three...
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2016-08-15
Growing anxiety, disconnection with the environment, and the prospect of school and work as endless competition seem to characterize some of the more damaging elements of contemporary society. In an educational system that overvalues competition and compartmentalization, where are the spaces for...
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Home Sex Toy Parties: A Non-Traditional, Uniquely Situated Venue of Sexuality Education for Women
DownloadFall 2012
Shaped by Western, patriarchal attitudes, sex education is a contentious issue. Sex education for adults primarily focuses on health promotion and prevention for ‘at risk’ audiences. This approach contests progressive calls to ensure that sexuality-related interventions focus more on positive...